#include "SpotLight.h"

using namespace GalliumEngine;

SpotLight::SpotLight(void)
{
}


SpotLight::~SpotLight(void)
{
}

void SpotLight::setLightDirection(Vector3 _direction)
{
	direction = _direction;
}

Vector3 SpotLight::getLightDirection()
{
	return direction;
}

void SpotLight::setLightCutoff(float _cutoff)
{
	cutoff = _cutoff;
}

float SpotLight::getLightCutoff()
{
	return cutoff;
}

